📖 Business
Planning Poker
Planning Poker is a consensus-based estimation technique built on a fundamental insight about human cognition: people are terrible at absolute estimation ("this will take three weeks") but remarkably good at relative estimation ("this is about twice as hard as that"). Instead of guessing duration in hours or days, the team estimates effort in abstract story points using Fibonacci numbers. The simultaneous reveal prevents anchoring bias — no one is influenced by a senior person's estimate. After a few sprints of tracking actual completion against estimates, velocity becomes empirical rather than aspirational. Planning stops being fantasy and starts being forecasting.
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How It Works
The process:
- Product Owner describes a backlog item — what it is, why it matters, acceptance criteria
- Team discusses — asks clarifying questions, identifies unknowns, talks through implementation
- Everyone selects a card simultaneously — Fibonacci numbers: 1, 2, 3, 5, 8, 13, 21
- Cards revealed at the same time — prevents anchoring bias
- If estimates diverge significantly — the highest and lowest estimators explain their reasoning
- Re-vote — consensus usually emerges in 2-3 rounds
- Record the agreed estimate — move to the next item
Why Fibonacci numbers:
- The gaps between numbers grow deliberately: 1, 2, 3, 5, 8, 13, 21...
- This forces the team to acknowledge uncertainty — there is no "11" or "15"
- An item estimated at 13 is not precisely 13 units of effort; it is "bigger than 8, smaller than 21"
- The increasing gaps reflect the reality that larger items have more uncertainty
From estimates to forecasting:
- After 3-4 sprints, you know your velocity (story points completed per sprint)
- If velocity is 30 points/sprint and the remaining backlog is 120 points, you need ~4 sprints
- This is empirical forecasting — based on actual data, not wishful thinking
- Velocity naturally accounts for meetings, interruptions, and context switching
Common mistakes:
- Treating story points as hours (they are relative, not absolute)
- Letting the most senior person estimate first (destroys independence)
- Estimating items larger than 13 points without breaking them down first
- Ignoring velocity data in favor of "gut feel" timelines